Destructor Assault BattleMech | |
Custom Design | |
Designer | Jason Weiser |
Production information | |
Manufacturer | Johnston Industries Federated Commonwealth |
Model | DCR-7D |
Class | Assault |
Technical specifications | |
Mass | 100 tons |
Chassis | Endo Steel |
Armor | Kallon Royalstar Heavy Standard Head: 9 CT/CTR: 46/16 LT/RT/LTR/RTR: 32/10 Arms: 34 Legs: 42 |
Engine | 300 GM XL Fusion Engine |
Speed | 54.0 km/h |
Jump Jets | 90 Meters |
Armament |
|
BV (1.0) | 1,925 |
BV (2.0) | 2,443 |
Description[]
The Destructor is Assault 'Mech devised by engineers of the Federated Commonwealth in 3055.
This engine of destruction was created by fan writer, Jason Weiser (also known as panzerfaust150), for his fan book Clover Spear - The Story of the '56 War.
History[]
Development[]
The Destructor was born of the post-Clan War need by the Federated Commonwealth for more powerful designs to face the new threat. Companies from Defiance to GM submitted many designs to the AFFC, among them was one submitted by Johnston Industries. The Destructor.
The Destructor was designed in response to an RFP submitted in late 3052, while there was a lot of interest in the RFP, many of the FedCom's premier ‘Mech producers were occupied with their in house designs responding to other proposals. The only competitor was Johnston, who, had never taken on an Assault 'Mech design before. Johnston knew it had a real challenge on its hands.
The first thing the R&D staff at Johnston did was pore over all the BattleROMs and AARs they could get their hands on from the Clan War, and used it to create one of the most detailed Clan combat models to this date (in fact, the tool has stood the test of time and is used to this day in the AFFC in helping Battalion and Regimental staffs evaluate likely Clan responses to OPLANs). The model was then mated with an evaluation program that looked at all current known Assault ‘Mech designs and looked at what worked. The results of both studies were, after a year of work, mated and turned into a design.
By 3053, the Destructor had gone from idea, to prototype, and had even gotten an improptu combat test against a Capellan raid on the Johnston test range on Novalya Zemlya. The mech scored two kills, and an assist on a Battlemaster.
In 3054, two pre-production models were sent to the Clan front to be evaluated. Details are sketchy, but in a raid on a Black Earth by the 4th Davion Guards, the 'Mech acquitted itself well. Other examples have since been field tested by the Davion Assault Guards during ACTIVE PANTHER. All in all, the mech passed her combat tests with flying colors.
The first production mech rolled off the production line on Talon, March 5th, 3055. It was produced initially at a low rate, as there was three other competing Assault ‘Mech Designs, all from Steiner space, and the production of a Davion design had some associated political problems.
In its combat tests, the Mech proved to be a solid, respectable design that did well in a fight. It's biggest problem was that it ran hot, which led to quite a variant with an alternate armament scheme to attempt to rectify the problem.
Deployment[]
The ‘Mech has been issued to the Davion Assault Guards, the 12th Vegan Rangers, and several other units currently involved in ACTIVE PANTHER. A lance of the design has also been given to the 1st Robinson Rangers.
Armament and Equipment[]
The Destructor was designed from the outset to be a ‘Mech optimized to be the very best in Inner Sphere technology to date. Everything about the ‘Mech was new, and much in the way in Star League technology was utilized in the design.
First, an extra-light engine, with its associated risks, was chosen due to the superior power-to-weight ratios available with the new power plant technologies. The ‘Mech has only average speed for an assault ‘Mech, but it does it for less weight, and a set of Hildco Jump Jets improves the ‘Mech's mobility.
The weapons fit is a bit controversial, namely due to the fact that the heat generated by the ‘Mech in an alpha strike could be crippling, but when one sees the weapons as packages to be used at given ranges, the weapons fit makes sense. The Gauss Rifle and the two large lasers are meant to be the ‘Mech's long range punch, with the Pulse Lasers and the SRMs for when the range closes. The LRM rack is in case of loss of the Gauss Rifle.
Variants[]
- DCR-8D
- The Destructor has already had one variant designed and entered into production at a rate of one 8D model for every three 7D base models. The 8D model replaces the Medium Pulse Lasers with standard models and adds Triple Strength Mynomer. It also upgrades the LRM-5 to a 10 model with 24 rounds. - BV2 2,712, 25,437,000 C-bills,
Technical Notes[]
- Cost: 22,667,000 C-Bills
- Tech Rating: E/X-X-E-D
External Links[]
- Record Sheet for the DCR-7D Destructor Assault 'Mech
- MegaMek File for the DCR-7D Destructor Assault 'Mech
- Record Sheet for the DCR-8D Destructor Assault 'Mech
- MegaMek File for the DCR-8D Destructor Assault 'Mech
- Original Posting for the 'Mech
Wiki Note[]
- Outsider7724 created the MegaMek/Solaris Skunk Works files for this mech.