BattleTech Fanon Wiki
Advertisement
Merchant Surveillance Ship (FCBC).jpg
Carmody-Class Surveillance Ship
Production information
Manufacturer Star League
Use Spy Vessel
Q-Ship / Armed Merchant
Special Ops
Tech Base Clan Experimental (See notes)
Cost 16,164,346,000 C-bills
Introduced 3022
Technical specifications
Mass 250,000 tons
Length 320 meters
Width
Sail Diameter 950 meters
Fuel 10,000 tons (25,000)
Burn Rate 39.52
Safe Thrust 5
Top Thrust 8
Sail Integrity 4
KF Drive Integrity 7
LF Battery Yes
Armament Main Weaponry
  • x64 Large Pulse Lasers
  • x64 Small Pulse Lasers
Armor Lamellor ferro-carbide armor
Armor Layout
Front: 28
Fore-Sides: 28/28
Aft Sides: 28/28
Aft: 28
DropShip Capacity 3
Small Craft/
AeroSpace Fighters
6
24
Crew 22 officers
85 enlisted/non-rated
24 gunners
78 bay personnel
140 passengers
56 marines
Grav Decks 1 (1 = 140 meter diameter)
Escape Pods/Life Boats 20 / 20
Heat Sinks 432 (864) Double Heat Sinks
Structural Integrity 30
BV (1.0)
BV (2.0) 9,224[1]



Overview[]

A creation of 2ndAcr, the Carmody-Class Surveillance Ship is a WarShip design produced in the Fate Can Be Cruel/Hegemony AU's Star League. The ship is crafted to resemble a Tramp-Class civilian JumpShip.

It like the previous, Merchant Surveillance Ship, produced centuries before were always intended to blend into JumpShip merchant traffic with opponents unaware of it's true nature and observe unnoticed. Not unlike an Invader Class JumpShip, it harbors same DropShip collar capacity, and so forth. However, the vessel is fitted out with latest Star League/Clan technologies to spy of potential problem while pretending to be civilian JumpShip. Making it formidable opponent for anyone who may attempt to jump it aside from true WarShip.

The ship was conceived in 3021 near the end of the Third Succession War. Initially created as part of the of the Terran Hegemony in Exile preparations for Clan Invasion coming in the not too distant future. Like ships built by the Hegemony, the ship fitted with Slip Stream Drive, giving it superior range/distant any normal JumpShip would normally have.

Armament and Equipment[]

Carmondy vessels unlike other civilian JumpShips, fitted out with it's own interplanetary engines like other small WarShips. The ship tonnage nearly doubled of the older Merchant Surveillance Ships produced at end of the Star League Era by then fledgling Terran Hegemony in the Periphery.

Not intended for direct contact with hostile, the Hegemony engineers excluded Capital Weapons from the design. Using only conventional weaponry (by Hegemony Standards), each of the Carmondy's firing arcs has trio of 8 Pulse Large lasers & Small Pulse Lasers in one Laser Bay. The Large and small pulse lasers are intended to handle intruders coming too close to the ship. The Small Pulse Lasers also server in the Point Defense role as well.

The Carmondy's hull has been fitted with by 150 tons of lamellor ferro-carbide armor. Doubling the protection found on it's older companion predecessor. Armor is equally spread to cover the rest of ship's hull with a even proportion of protection.

For it's intended specialized mission, the ship has been fitted with;

  • 1 Mobile Hyperpulse Generators (Mobile HPG)
  • 8 Satellite Imager [Infrared Imager]
  • 8 Satellite Imager [High-Resolution (Hi-Res) Imager]
  • 8 Satellite Imager [Look-Down Radar]
  • 1 Naval Comm-Scanner Suite (Large)
  • Lithium-fusion battery system (Slip Stream)
  • 3 Lithium-Fusion Battery (Added batteries is for Slip Stream use)
  • ATAC Computer

Cargo[]

  • Bay 2 - Fighter (12) - 4 Doors
  • Bay 1 - Fighter (12) - 4 Doors
  • Bay 2 - Small Craft (6) - 2 Doors
  • Bay 3 - Cargo (16406.0 tons) - 1 Doors

Notes[]

  • The Carmody Surveillance Ship was originally posted on the official BattleTech Forums as part of the Fate Can Be Cruel - Part II fan story series. It continued to be used in second part of the book series, Fate Can Be Cruel - Book Two.
  • Tech Rating/Availability: F/X-X-F-F
  • The Slip Steam Technology is creation for this setting/AU. Which is explained by clicking the link for normal game use.

Bibliography[]

References[]

Advertisement